2019 Virtual Symposium on Information & Technology in the Arts and Humanities
Video Games and Information Science
April 4, 2019, 12:00pm-4:00pm EST
Sponsored by the Association for Information Science and Technology (ASIS&T) Special Interest Groups for Arts and Humanities (SIG AH)
Documenting Videogame Communities
Olle Skold, Uppsala University
The UW iSchool Game Research Group
Marc Schmalz, University of Washington
Potential benefits of Video Games for Urban Academic Libraries
Christina Boyle, CUNY College of Staten Island
Meta-FAQ: What motivates the authors of video game walkthroughs?
Michael Hughes, Trinity University
The theme for this year’s Virtual Symposium is “Video Games and Information Science.” Video games capture the imagination of hundreds of millions worldwide and comprise a major industry worldwide. What are the information needs of “gamers”? How can their experiences be documented and understood? How can libraries support and engage these communities?
Four presentations will answer these questions from different perspectives. A diverse range of librarians and information scholars will present their research, methodology, and experiences studying and engaging gaming enthusiasts.
A full program with abstracts will be available in March 2019. Please check this site or RSVP for updates.
Registration is free for ASIS&T members and $50 for non-members. Please RSVP here so we can send you the latest information on the program and accessing the streaming platform.