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Entertainment Technology and the Information Business
Thomas E. Kinney

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Goodbye, Information Age--Hello, Age of Digital Entertainment. Clearly, the emerging U.S. National Information Infrastructure (NII) is being created as much to support interactive television, video-on-demand, multimedia CDs, video games, virtual reality theme parks, and other digital entertainment services as it is to deliver what most of us recognize as "information." However, no matter how entertainment-oriented the NII turns out to be, it will surely provide the foundation for a new generation of information services. Directed mainly at professionals involved with the development and delivery of information services, this book explores how that entertainment orientation--as reflected in specific emerging technologies--is likely to shape the information services of tomorrow.

Table of Contents

  1. 1. Introduction
    2. Information Services and Adaption
    3. Entertainment Technology Trends
    4. Key Players in Entertainment Technology
    5. Entertainment Technology and the National Information Infrastructure
    6. Tomorrow's Information Services and Service Providers
    7. Entertainment, Information, and the Public Good
    8. Conclusion: Five Predictions
    Appendix A: Glossary of Terms
    Appendix B: Summary of Key Points
    Index

    1995
    125 pages, Hardbound, ISBN:0-442-01770-0

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