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Social
Informatics in Practice: A Guide for the Perplexed by Elisabeth Davenport Elisabeth Davenport is professor of information management in the School of Computing, Napier University, where she leads the social informatics research group. She can be reached by email at E.Davenport@napier.ac.uk How does
computerization happen in organizations? Where and when are
decisions made? Who makes them? What are the consequences? Computing
is both a complicated process, involving many actors, devices,
locations and timeframes, and a complex process, as decisions made
at one place and time percolate in unexpected ways through layers of
organization. Though most of us work in this complexity, we rarely
consider the web of larger complications, focusing instead on local
worlds. We leave the big picture or vision to others – strategic
planners and designers – and if we do not like what they do, we
work around it, modifying their plans in ways that are sometimes
creative (what Fleck (1994) calls “learning by trying”) and
sometimes destructive. The dissonance between planning and action is a salient concern in
systems management and systems science. Some analysts seek to
“align” planning and implementation by undertaking analysis and
modelling the workplace with a high level of control using standard
methodologies. Others attempt to bring users on the ground and
designers together early in the life cycle process using techniques
of participative or user-centred design. Yet others are more
interested in explanation than control – they seek to make visible
the social choices that are at work across different levels of
organizational computing and to show how the “there and then” of
design and procurement appears as the “here and now” of local
practice. Social informatics, as developed by Kling and his
colleagues, is an approach to describing computerization that falls
into this third category. Though the scope of social informatics is
broad (home computing, teleworking, e-learning, scholarly
communication), the focus in the current article is on workplace or
organizational computing. Social
Informatics as Practice-Based Research: Workplace Studies Social
i Though
this type of research can be interventionist in intent – some
adherents of activity theory, for example, have a strong ethical
commitment to improving systems design – much of it is
sociological and seeks to uncover and explain the coupling of
technology and social order. The methods used are rigorous, as the
accounts that are provided by practitioners must be as complete as
possible. Analysts differ in their stance on interpretation, notably
on the issue of generating theory on the basis of categories and
codes that reflect the interpretations and explanations of outside
researchers rather than those in the workplace. (Crabtree and his
colleagues (2000) show why this issue is important in their
discussion of ethnography and ethnomethodology.)
Some analysts assert that externally imposed codes cannot
reveal the social order of an observed workplace and that reliable
ethnographers will thus present instances of the achievement of
social order, not interpretations, as instances are all that can be
realistically achieved and all that is required. Other analysts seek
“patterns in the fieldwork” (see the 2001 text by Martin and his
colleagues) or use frameworks and models that support theorizing.
Social informatics typically works with explanatory
frameworks: two of these frameworks, technology
action frames and the
ecology of games are discussed in the following section. A
framework for reflecting on organizational computing was first
presented by Kling and Scacchi in 1982 (as the web
of computing) and persists more or less intact across the
subsequent development of a body of social informatics empirical
work at the University of California at Irvine, Indiana University
and elsewhere (see the Irvine and Indiana websites at http://crito.uci.edu/si
and www.slis.indiana.edu).
The framework supports observations at different levels of
organization and provides examples of categorization and coding
structures that allow connections to be made across the levels, as
is common in many qualitative research studies. However, social
informatics’ recognition of a historical dimension is distinctive
– observations on relationships are not confined to current
practice. A
vignette illustrating this practice can be found in a Kling and
Iacono (1994) study of a municipal computing system in “Riverville,”
which was not performing as specified, according to local
administrators, but which was presented as a success by those higher
up. Using a specific social informatics framework (the technology action frame), Kling and Iacono unravel the history of
the project and offer the following explanation: the system’s
“primary value was in enhancing the welfare agencies’ image when
they dealt with Federal funders and auditors” and that local
administrators “gained substantial advantage by keeping the story
of its administrative value alive.” In a later version (1998),
this explanation is presented as a computerization pattern: “When
new understandings become part of local discourse they often remain
local, rather than being widely circulated across other
organizations and social settings…It is for this reason that
public discourse about new technologies and the technological frames
embedded in them can remain relatively stable and misrepresent
actual practice for long periods of time.” Such generalization
from repeated instances is common in the work of Kling and his
colleagues, and it acts as a means of validation for social
informatics research. As
noted above, the social informatics approach begins with a view of
the “here and now,” often (though not always) in Kling's papers,
a problematic “here and now” framed in terms of a standard
(de-humanizing) model of organizational systems. The local and
immediate is explored by asking those concerned about their issues
and concerns. This opening frame is the entry point to an
exploration of how things “got to be how they are.” A second
frame addresses this local “where and when” in terms of what
Kling and Scacchi refer to as the “production lattice,” a
complex of interests, alliances, negotiations and power-plays that
are realized across a period of time.
The outcome of these factors is a material installation – the
computing – that raises issues and concerns among those who work
in it. Design and implementation is the topic of a further frame –
infrastructure – the invisible element of computing in
organizations (until it breaks), whose “where and when” are
hidden to many of the actors and are often the purview of a
specialist caste such as the IS or IT department. A fourth frame
considers the macro level of sectoral and societal rhetorics and
ideologies and concepts of normative technologies, which shape what
organizations think they ought to install and thus shape the
material practices of infrastructure by promoting, for example, some
standards (and their associated vendors) over others or some lines
of public investment over others. As noted at the start of this
article, decisions made at this level may percolate down to a
“here and now” and transform it into something puzzling and
difficult. Social Informatics Frame Work in Organizations
The term frame
has been used liberally in the previous sections, and it may be
helpful at this point to consider where and how this concept unfolds
in Kling and Iacono’s work. The “technology action frame”
draws both on work by Orlikowski and Gash (1994) on technology
frames and on the notion of the “collective action frame”
elaborated in social movement research. Social movement research
embraces more than grievances, and framing (the seminal text here is
Goffman, 1974) and ideology are now salient concerns. Frames,
according to Snow (2004), are a useful unit of analysis for
practitioners and researchers. They accommodate multiple levels of
inquiry and involve a range of techniques to analyze different
factors that affect the dynamics of social movements, such as
political opportunity, discursive fields, opportunity structures and
narrative identity. These factors influence the process of frame
articulation, or “the connection and coordination of events,
experiences and strands of one or more ideologies so that they hang
together as a kind of collective packaging device that assembles and
collates slices of observed, experienced and/or recorded reality.”
The selective reporting of positive outcomes in project reports,
even in the face of alternative accounts, is an instance of such
frame articulation. When accumulated, such accounts are an important
element in the alignment of those who make high-level decisions for
technology policy. It
is thus not difficult to map frame analysis onto the
“web-of-computing” model. Issues and concerns can be explained
in terms of personal frames, while the production lattice can be
described in terms of collective framing. An important insight from
social movement theory is that frames are power tools and that a
dominant frame depends on/allows the mobilization of resources and
the recruitment of “bystanders.” Where frames collide,
computerization will falter, and attempts to resolve conflicts in
such cases may have surprising outcomes. An alternative social informatics model for theorizing about
organizational computing is the “ecology of games” (Dutton,
1999). From this perspective, technology is the outcome of a number
of competing strategies. These strategies reflect the struggles of
interest groups at different levels of organization to ensure that
their interests are conserved in what is installed. A technology
configured at one level of organization may be re-configured
differently at another to ensure that local interests are protected.
The systemic adjustment of resources, actors and activities is
ongoing, and choices are made on the basis of social outcomes rather
than technical efficiency. An important dimension of social
informatics is to explore where and when such games are played.
Concepts such as frames
and games suggest a range of activities and actors that goes far beyond
the simple “tool” and “user” models of conventional
technical analysis. Kling and his colleagues indeed propose a number
of alternatives to the traditional language of computing: social
actor (Lamb and Kling, 2003), socio-technical
interaction networks, guilds
and truth regimes – terms they suggest have higher resolving power than users
or user groups. Social Informatics as Organizational Practice This
paper so far has discussed social informatics as a research approach
that is embedded in practice and has shown how the world of practice
feeds the explanations that are developed (and sometimes
co-developed with practitioners) by researchers. But can
non-academic practitioners easily use the social informatics
framework in their workplaces? Managers and non-academic
practitioners often ask if this approach is for academic researchers
only and want to know what it can offer a manager or a designer or a
practitioner that will improve their experience of technology. The
answer is simple: social informatics provides a way of extending
your field of vision with multiple points of view and of
categorizing what you see that allows the consequences of
technological choices to be traced across the different frames. The
social informatics framework draws attention to actions, events,
people and processes that are often ignored and allows explanations
to be pursued and critical paths to be identified. It can thus
support more realistic efforts in design and post-implementation
development in organizations. The
level of effort involved is a common second question. The time and
effort to acquire relevant data and analyze it are no greater than
those required in the “one-off” traditional approaches to
organizational analysis that are mentioned at the start of this
article. These vary, of course, in style and purpose. Formal
approaches to computer design such as structured systems analysis
and design, for example, require considerable investment of time in
the design and implementation of interview or questionnaire
protocols. User-centered design approaches such as contextual design
and use-case modelling require those involved to undertake extensive
grounded observation and derive actionable abstractions of processes
from them. More sustained approaches to analysis that involve
ongoing performance measurement like the Balanced Score Card (which
has some structural resemblances to the social informatics framework
described above) make heavy demands on data-gatherers at all levels
of organization. Though the effort involved is not trivial,
practitioners can thus be reassured that social informatics is not
unusually “effortful.” For
some practitioners, social informatics accounts appear to be
“after-the-event” analyses that work in a similar way to
existing review techniques such as failure analysis. This view
assumes that social informatics is undertaken as a one-off or
infrequent activity whose costs can be set against measurable
benefits. But this is a misperception, as social informatics is not
a diagnostic or benchmarking technique offering recipes for success
or failure. Though the
approach does draw on company history and experience of computing,
the past is invoked to allow you to understand how technological
choices tend to be made in your organization and how these lead to
the outcomes that characterize technology in your work. But the key
point is to remember that ICT has unintended consequences.
Practitioners thus need to develop a habit of mind, a sense of
sustained technological realism that does not raise false hopes when
systems are installed. This discipline will leave them less
vulnerable to the utopian accounts of planners and vendors and
policy-makers. The social informatics framework can thus be seen as
a form of grounded risk analysis. For
Further
Articles
and Books Crabtree,
A., Nichols, D.M., O'Brien, J., Rouncefield, M., & Twidale, M.B.
(2000). Ethnomethodologically informed ethnography and
information system design. Journal of the American Society for Information Science and Technology,
51(7), 666 – 682 Dutton,
W. (1999). Society on the line: Information politics in the digital age. Fleck,
J. (1994). Learning by trying: The implementation of configurational
technology. Research Policy, 23, 637
-652. Goffman,
E. (1974). Frame analysis: An
essay on the organization of experience. Horton,
K., Iacono,
S. & Kling, R. (1998). Computerization
movements: The rise of the Internet and distant forms of work.
Retrieved February 26, 2005, from Kling,
R., & Scacchi, W. (1982). The web of computing: Computer
technology as social organization. Advances
in Computers, 21, 1–90. Kling,
R., & Iacono, S. (1994). Computerization
movements and the mobilization of support for computerization.
Retrieved February 12, 2005, from www.slis.indiana.edu/faculty/kling/pubs/MOBIL94C.htm Lamb,
R., & Kling, R. (2003). Reconceptualizing users as social actors
in information systems research. MIS
Quarterly, 27(2), 197-235. Luff,
P., Hindmarsh, J., & Heath C. (1997). Workplace
studies. Martin,
D., Rodden, T., Rouncefield, M., Sommerville. McLoughlin,
Orlikowski,
W.J., & Snow,
D. (2004). Framing processes, ideology and discursive fields. In D.
Snow, S. Soule & D. Kriesi (Eds.), Blackwell
companion to social movements (pp. 380-412). Williams,
R. (1999). The social shaping of technology. In W.Dutton (Ed.), Society
on the line: Information politics in the digital age (pp.
41-43). Williams,
R., & Edge, D. (1996). The social shaping of technology, Research
Policy, 25, 865-99 Websites
CRITO:
Center for Research on Information Technology and Organizations at
UC Irvine –
School of Information Science, RCSS:
The Research Centre for the Social Sciences @ the |
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Copyright © 2005, American Society for Information Science and Technology |